I have tried some weights and speeds- and indeed they all work in the way I would expect. I think they are based on this very good site: It gives you all the Vspeeds at all possible weights! Have you searched for datas on the net? I don't think so- more below! And have you read the help section on Menu -> Help -> Aircraft help? Cunningham the wings etc I have to diasgree. The FGFS wiki gives by the way names of all the authors who has in any way contributed to the model. In your download it is actually the same fdm like on FGData and on the Download page. ![]() Now I stumbled upon this I wanted to try your improved aircraft. I came back to see how FGFS has developed. Good question is where to find proper good data? But I don't know about it at this moments (I'm interested in good 737, so I'm looking for data). I can fly around 110 kts on idle with nose up and do not touch the runway. ![]() Original by David Culp have the same unrealistic behavior on landings - too high stability on very high angle of attack and too low drag with full flaps and gear down. Soitanen wrote in Sat 5:55 am:Honzaku, I disagree with you about FDM. Honza Honzaku Posts: 88 Joined: Sat 5:00 pm Location: Between LKPR and LKVO, Czech Republic But the plane desperately calls for some decent 3D cockpit, systems and working instrumentation on the level of quality of B 777 or even Tu 154 which, first of all, would make it finally flyable. So he probably knew very well what he was doing when he was writing FDM and I am not sure If there is currently anybody else who has enough of information and know-how to significantly improve the FDM. ![]() On the other hand I would leave the FDM as it is, at least for the beginning, since the FDM has been made by David Culp, who is one of the developers of JSBSim, has degree in aeronautical engineering and is also real life pilot who has spent many hours on B737. ![]() The lack of these points is the biggest issue on this particular plane and makes the flying of it very unpleasant and difficult. In my opinion, I would concentrate the most of the effort in the system developments, avionics and cockpit 3D. Best of all, being open-source, the simulator is owned by the community and everyone is encouraged to contribute.It is great to hear someone is improving this legendary classic airliner which is still missing in Flightgear in acceptable quality. FlightGear is used all over the world by desktop flight simulator enthusiasts, for research in universities and for interactive exhibits in museums.įlightGear features more than 400 aircraft, a worldwide scenery database, a multi-player environment, detailed sky modelling, a flexible and open aircraft modelling system, varied networking options, multiple display support, a powerful scripting language and an open architecture. Highlights in this release include improved usability, better terrain rendering and a fully scriptable 2D rendering system.įounded in 1997, FlightGear is developed by a worldwide group of volunteers, brought together by a shared ambition to create the most realistic flight simulator possible that is free to use, modify and distribute. This new version contains many exciting new features, enhancements and bugfixes. The FlightGear development team is happy to announce the v2.10 release of FlightGear, the free, open-source flight simulator.
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